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Ship Database


Titan Class Transport

Category: Transport

Expected Duration: 20 years
Time Between Resupply: 0 years
Time Between Refit: 0 years

Personnel
Officers: 6
Enlisted Crew: 0
Marines: 0

Speed
Cruising Velocity: Warp 4.5
Maximum Velocity: Warp 5
Emergency Velocity: Warp 5.5 (for 6 hours)

Dimensions
Length: 27.8 metres
Width: 16.6 metres
Height: 6.1 metres
Decks: 1

Armament
Auxiliary Crafts
   Micro Torpedo Launcher: 2
      Micro Quantum Torpedo: 20
Beam Weapons
   Type 10 Phaser Array: 2
Features
   Auto-Modulating Shields

Personnel Additional Information
Minimum Officers: 1
Maximum Crew: Varies with Modules

Defense Additional Information
Hull is made from a Tritanium Composite

Other Additional Information
1 Standard Transporter


Description
History

In 2385 Starfleet’s budget oversight committee formed a working group to look at cost cutting measures that could be implemented across the board. This is what has come to be known as the Total Ownership Cost Reduction Imperative, and has been ordered to be implemented in all aspects of Starfleet operations. As such, Starfleet Logistics Command has actively pursued the development of the next generation of transport craft. A two year research and development program was initiated and carried out at both the Utopia Planitia and Beta Antares Ship Yards. The end result of this program was what has been named the Cerberus Transport System…two craft of differing size that both utilized the same Module system, and also integrated into a starship and ground vehicle transport system as well.

Overview

The two craft that form the system are the Titan and Polaris Transports. The two craft both utilize the same Module system. The Titan, the larger of the 2 craft, has the ability to transport either 15 Standard Modules, 6 Extended combined with 3 Standard Modules, or 1-4 Oversize Modules (or combinations of the above). In addition the Titan can be equipped to carry up to 6 Vehicle Modules. Numerous combinations are configurable as well.

The Transports

As stated above, the system is comprised of 2 separate craft. Only the larger starships would be assigned both craft. The beauty of this system is that, with the exception of the oversize Modules, any craft from any ship could pick up a Module left by another. The logistical implications of this system are simply incredible, as it simplifies the entire process of cargo and supply management.

Characteristics of both transports:
• Interchangeable
• Interoperability
• Self-Interlocking Life Support, ODN & LCARS Conduits
• Able to act as Personnel Escape Pods
• Independent Emergency Life Support Systems
• Independent RCS Thrusters
• Emergency Rations and Survival Supplies

Both transports feature a similar Module area that is open on all four sides, with a 1 meter thick framing system. Modules are loaded from overhead. The tops of the frames have 1.5 meter flaps that open on all four sides. The bottom features 2 meter flaps, and the rear has 1 meter panels all around, with the exception of the bottom which only has a small 0.3 meter lip. This is so that the Modules may be opened for loading/unloading without their removal. Each Module features a retractable ramp. The Modules themselves are attached to the ships via an adaptable/expandable rail system that allows the transport to hover and offload Modules using a small tractor beam system at destination if required. Modules may be accessed from the transport, as well as Module to Module access through sealable ports.

The Module sizes are as follows:
Mini Module: Half Space
• Length: 3 Meters
• Width: 2.5 Meters

Standard Module:
• Length: 6 Meters
• Width: 2.5 Meters

Extended Module:
• Length: 6 Meters
• Width : 5 Meters

Vehicle Module:
• Length: 9/14 Meters (Hercules vehicle or trailer requires an extra-long container or extension)
• Width: 4 Meters

Oversize Modules vary in dimensions, some even filling the entire bay. All Modules are 5 meters in Height. A comprehensive list of available Modules will be listed later in this report.

The Modules

The heart of the Cerberus Transport System is the many Modules that make up the transport’s manifest. The simple beauty of this system is that even given a situation where a Module had to be custom built for an application; any ship in the system could recover or transport it. The following is a list of the more common Modules.

Mini Modules:
• Cargo Module
• Sensor Module
• Stateroom Module (1-2 personnel)
• Bunkroom Module (4 person bunk racks)
• Armory Module
• Transporter Module (2 pad)
• Generator Module

Standard Modules:
• ARGO Module (Can carry 2 ARGOs or MARGOs)
• Communications Module
• Command and Control Module
• Cargo Module
• Medivac Module
• Armory
• Bunkroom Module (8 person bunk racks)
• Troop Transport Module (12 Marines/Security Personnel)
• Standard Replication Module
• Recon Module -Short Range Sensor System
• Science Module -Short Range Sensor System

Extended Modules:
• ARGO Module (Can carry 4 ARGOs or MARGOs)
• Cargo Module
• Medivac Module
• Troop Transport Module (24 Marines/Security Personnel)
• Industrial Replication Module
• Marine HQ Module
• Ground Vehicle System Module
• Recon Module -Long Range Sensor System
• Repair/Salvage Module w/multiple internal and external hardpoints
• Science Module -Long Range Sensor System

Oversize Modules:
• Medivac Module (Occupies 2 Standard plus 1 Extended Module space)
• Cargo Module (Various Sizes)
• Troop Transport Module (60 Marines/Security Personnel; Occupies 2 Standard plus 1 Extended Module space)

Vehicle Modules:
• Each Module Carries 1 Vehicle plus extra supplies/ammunition
• Each Vehicle Module contains jump seats for vehicle personnel to utilize during deployment
• Vehicle Module may be configured as a portable repair station

Trailers:
• Trailers numbers are determined by type and size

Found on:
Ascension (Carrier-subtype) Class Carrier


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June 27, 2017



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