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Ship Database

Ascension (Explorer-subtype) Class Starfleet Starship

Category: Explorer

Expected Duration: 200 years
Time Between Resupply: 3 years
Time Between Refit: 10 years

Officers: 1000
Enlisted Crew: 3500
Marines: 500
Passengers: 600
Maximum (Evacuation) Capacity: 10000

Cruising Velocity: Warp 7
Maximum Velocity: Warp 9.5
Emergency Velocity: Warp 9.95 (for 12 hours)

Length: 1400 metres
Width: 522 metres
Height: 142 metres
Decks: 40

Auxiliary Craft
Shuttlebays: 1
   Danube Runabout: 3
   Delta Flyer Runabout: 3
   Talon Scout: 3
   Argo Shuttle: 4
   Hunley Shuttle: 3
   Type 11 Shuttle: 5
   Type 9 Shuttle: 10
   Broadsword Assault Fighter: 16
   Firefly Transport: 4
   Goanna Transport: 4
   Wyvern Hopper Transport: 4
   Aerowing Atmospheric Captain's Yacht: 1

Beam Weapons
   Type 12 Phaser Array: 20
   Auto-Modulating Shields
   Deflector Shields
   High Density Hull Armour
   Point Defense Batteries: 4
   Regenerative Shields
Torpedo Launchers
   Burst Fire Torpedo Launcher: 8
      Tri-Cobalt Devices: 30
      Quantum Torpedoes: 800
      Photon Torpedoes: 500

Additional Notes:

• The shuttle bay uses a racked storage and launch system for its fighters. These racks line the outer walls of the Shuttlebay with runabouts and shuttles situated on the main level. Fighters are always stored in such a way so that they can be easily launched at a moment’s notice.

• With the immense size of the Ascension, the designers found that the traditional turbolift system was insufficient, even with all the modern technology in both the car and the control systems. While the Ascension-class does incorporate a turbolift system, the cars being larger than the standard cars and have fold-down chairs along the walls to allow for seating, this class also has two tram systems running the length of the ship.

• The Ascension also has a built in site-to-site transporter system, completely isolated from all external transporter systems. Running on opti-cables rather than wireless transmission, this system is used to travel from any of the ship to another.

• Equipped with fully integrated holographic systems on every deck allows for complete access by the ships EMH programs and for holo-conferencing between the ship’s crew, as well as holographic communications.

• The Ascension class is not equipped with the typical Captain’s yacht. Instead the designers incorporated a deployable, “Aerowing” style vessel on the dorsal side of the ship’s saucer section.

• While given a standard refit and resupply schedule the Ascension class is capable of being completely self sustaining, making it the ideal deep space exploration vessel.

Designed in early 2345, the Ascension-class was meant to be the next flagship of Starfleet. However, due to the sheer size of the vessel, the power requirements, and the prohibitive costs of building it, the design was shelved.

In 2380, after the Dominion War, the Borg attacks on Federation space, and other minor skirmishes, the Advanced Starship Design Bureau pulled the design for the Ascension-class off the shelves and had a closer look at it. They started to update the design, utilizing lessons learned on previous projects. The designers also looked at the hull and shields, which at the time were inadequate for a capital ship such as the Ascension. They added an additional layer of hull to make it triple-layered, thickened the ablative armor, incorporated a regenerative shield system (similar to the one equipped on the Sovereign-class), enhanced the shield generators to produce more shield power by increasing the available power to the shield generators.

Next they looked at the power systems which required a drastic upgrade to accommodate not only the vessels size and basic power needs, but also to be able to incorporate all of the modern weaponry. There was also a requirement for a higher warp factor. The designers and the Starfleet Corps of Engineers worked tirelessly on this problem for months, experimenting with various types of warp cores, even upgrading them to produce more power, but no design proved to be enough to power such a large ship. The designers decided to get radical. Thus far, the tests of the Excalibur-class with its dual warp core system had proven quite successful. They ran a simulation of with four core configuration in the same fashion and were quite pleased with the results they achieved. With one pair of warp cores running vertically and a second pair running horizontally on Deck 36 the ship had enough power to operate all its systems at 100% with energy to spare. For long term missions in order to help conserve resources and prevent unnecessary wear and tear on the cores they only need to operate at 75% to fully power the vessel. They also installed massive fusion reactors to power the impulse systems and provide secondary power for the ship, which can power the shields at 50% reactor capacity.

Initial simulations proved that the design was viable but it was somewhat lacking in tactical situations because it could not make effective use of its torpedoes. This sent the designers back to the drawing board to try and find a way to make the ship more agile so it could bring its torpedoes to bear more easily. One designer, after looking over the Sovereign-class and its Mark-I torpedo turret, decided that these systems could be brought to the Ascension. He had to scale down the launchers to make them more compact and, in the end, he had a design that pivoted along the three axis, but could only fire a two-torpedo salvo. In simulations, with these new turrets placed on strategic points on the saucer and along the neck of the vessel, the combat effectiveness of the Ascension increased drastically.

With the USS Ascension nearly complete the keel of her sister ship the USS Phoenix was laid down. However construction on the Phoenix was halted after several problems were discovered during flight on the Ascension. The first problem to surface was that the standard EPS grid used just couldn’t handle the raw power produced by the ships 4-Core configuration. A new, more robust, system was developed and construction was delayed as the upgrades were installed.

An even bigger issue was found with the warp propulsion systems. The problem being that the current design of the warp nacelles were only able to get the massive ship up to warp 3. Limited to warp 3 the massive ship would be ineffective and if a solution couldn’t be found the project would certainly be cancelled. The designers went back to the drawing board. Several different nacelle designs and warp field configurations were tested, but nothing would produce the speeds needed to make the ship viable. Using intelligence gathered from the Dominion war, specifically the information gathered on the propulsion systems for the Dominion’s Planetary Assault Craft, the designers at Utopia Planitia were finally able to come up with a solution. They developed a ‘Double Bubble’ warp field. By creating a dual warp field, one warp field within another, the mass of the ship was reduced exponentially and would allow for much higher warp speeds and would allow Starfleet to construct a true capital ship rivaling the Romulans, Cardassians, and the Dominion. With the power and propulsion system problems solved the USS Ascension was modified, construction resumed on the USS Phoenix, and construction began on the next three vessels.

Dimensions based off of Ascension Class imagery created by Mark Kingsnorth
Specs developed in conjunction with multiple individuals
Developmental History based on Ascension class listed on Pegasus Fleet – with permission
Deck listing developed by Chris Arnold based on imagery, other deck listings and imagination

Deck Listing:

Deck Description
1 Bridge, Captain's Ready Room, Briefing Room, Observation Lounge 
2 Captain's Quarters, Executive Officer's Office, Transporter Rooms 1&2, Escape Pods. AFT: Upper Promenade: Observation lounges, 
3 Executive Officer's Quarters, Chief Operations Officer's Office, Enlisted Affairs Office, Senior and Junior Officers Quarters, Phaser Array, Escape Pods. AFT: Lower Promenade: Various Shops, Restaurants, & Café’s, Arboretum upper level (open air with “Treetop level outer walkways), Escape Pods 
4 Primary Communication's Array, Tactical Offices, Primary Shield Generators, Transporter Rooms 3-6, Junior Officers and Crew Quarters, Primary Warp Core Pair Ejection Hatches, Antimatter pod ejection hatches, Escape Pods. AFT: Arboretum main level, Sporting complex 
5 Security Offices, Brig, Primary Armory, Combat Training Holodeck, Phaser Range, Junior Officers and Crew Quarters, Holodeck 1-5, Cargo Bays 1-4, Commercial Transporter Rooms 1&2, Commercial Cargo Bays 1-10, Primary Antimatter Generator, Antimatter Pods, Primary Warp Core Pair Antimatter Injector 
6 Chief Strategic Operations Officer's Office, Strategic Operations Planning Room, Saucer Section Computer Cores P/S (Level 1), Foreign craft landing platforms (Port & Starboard) , Transporter Rooms 7-10, Phaser Array (P/S), Escape Pods  
7 Diplomatic Officer's Office, Grand Hall, Diplomatic Reception Halls, Specialized Diplomatic Suite with Galley/Kitchen, Specialized Hospital with Variable Environmental Controls, VIP Quarters, Saucer Section Computer Cores P/S (Level 2), Crew Lounge, Foreign craft landing platform elevators (Port & Starboard),Craft Maintenance and Refueling bays 
8 Junior Officer's and Crew Quarters, Forward Sensor Array (Upper Level), Saucer Section Computer Cores P/S (Level 3), Forward Arboretum (Upper Level), Escape Pods 
9 Secondary IDF Generator, Forward Sensor Array (Main Level), Saucer Section Computer Cores P/S (Level 4), Cargo Bay 5&6, Cargo Transporters, Transporter Rooms 11-15, Forward Arboretum (Lower Level), Holodecks 6-10, Aft Torpedo Launchers, Torpedo Storage, 
10 Main Sickbay (Saucer Section), Primary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer's Office, Chief Counselor's Office, Counseling facility, Saucer Section Computer Cores P/S (Level 5), Phaser Array (P/S), Dorsal Forward Torpedo Launchers, Torpedo Storage, Escape Pods 
11 Family & Academic Level: Family Services Center, Child Care Facilities, Crew Quarters, Gymnasium, Ship's Library, Schools K-College, w/ Academy level training available for isolated deep space assignments, Saucer Section Computer Cores P/S (Level 6), Educational Holodecks 1-4  
12 Primary Fore-Aft Transportation System, Phaser Array (P/S) , Escape Pods.

SHUTTLEBAY LEVEL 8: CAG & ACAG offices, Pilot briefing room, Flight Operations Control Center 

13 Chief Science Officer's Office, Science Offices, Science Labs 1 and 2, Non-Specific Science Labs 1-8, Stellar Cartography, Astrometrics, Crew Quarters, Holodecks 11-15, Transporter Rooms 16-20, Dorsal Airlocks (P/S).

SHUTTLEBAY LEVEL 7: Fighter racking tractor emitters, Fighter storage/launch racks (Raptor Class) 8 racks (P/S) 

14 Quarter Master's Office, Primary Emergency Supplies and Rations Storage, Amidships Computer Core (level 1), Phaser Array (P/S) , Escape Pods.

SHUTTLEBAY LEVEL 6: Fighter Pilot/Crew access gantries (P/S) 

15 Amidships Computer Core (level 2), Emergency Power Generators 1-5, Flight Simulators, Crew Quarters.

SHUTTLEBAY LEVEL 5: Fighter racking tractor emitters, Fighter storage/launch racks (Broadsword Class) 8 racks (P/S) 

16 Maintenance Bays, Crew Quarters, Amidships Computer Core (level 3), Phaser Array (P/S) , Escape Pods.

SHUTTLEBAY LEVEL 4: Fighter racking tractor emitters, Work pod storage bays 

17 Port and Starboard Ventral Saucer Phaser Arrays, Transporter Rooms 21-25, Amidships Computer Core (level 4).

SHUTTLEBAY LEVEL 3: Auxiliary Craft Air Space 

18 Crew Quarters, Holodecks 16-20, Primary Shield Generators, Amidships Computer Core (level 5), Secondary Communications Array, Escape Pods.

SHUTTLEBAY LEVEL 2: Auxiliary Craft Air Space 

19 Primary Environmental Control, Primary IDF Generator, Lateral Sensor Array, SIF Generators, Auxiliary Tractor Beam Control, Amidships Computer Core (level 6), Phaser Array (P/S), RCS Thrusters (P/S) , Escape Pods.

SHUTTLEBAY LEVEL 1: Main flight deck, Auxiliary craft elevator platforms, External Auxiliary craft elevator platforms (P/S), Secondary Fore-Aft Transportation System 

20 Upper Engineering Level 3, Secondary ODN/EPS Trunks, Cargo Bays 7-10, Environmental Controls, Auxiliary Deflector Control, Secondary Sickbay, Secondary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Auxiliary craft & Fighter maintenance/storage level 2, Escape Pods 
21 Upper Engineering Level 2, Power Distribution Center, Deflector Array and Controls, Transporter Room 26-30, Secondary Shield Generators, Internal & Exterior landing Pad elevator systems, Auxiliary craft & Fighter maintenance/storage level 1, Industrial replicators, Impulse Manifold (P/S) 
22 Upper Engineering Level 1, Deuterium Storage, Deuterium Injectors, Holodecks 21-25, Enlisted Officer's Lounge, Docking Hatch, Impulse Manifold (P/S), Escape Pods 
23 Main Engineering Level 3, Battle Bridge, Deuterium Storage, Emergency Power Generators 6-9, Phaser Array (P/S), Impulse Manifold (P/S), Escape Pods 
24 Main Engineering Level 2, Deuterium Storage, Fusion Reactors 1 & 2, Aft Phaser Array, Transporter Rooms 31-35, Cargo Bays 11-20, Escape Pods 
25 Main Engineering Level 1, CEO's Office and Quarters, Deuterium Storage and Processing, Docking Ports, ODN/EPS Main Trunks, Aerowing Mk II/Captain’s yacht access and docking clamps, Phaser Array (P/S), Escape Pods 
26 Chief Intelligence Officer's Office, Intelligence Situation Room, Tertiary Armory, Airlocks,  
27 Variable Environment Quarters, Aquatic Laboratories & training areas, Cetacean Studies level 1, Variable-Gravity Laboratory, Holodeck 26-30, Engineering Hull Forward Torpedo Launchers (P/S) 
28 Crew Lounge, Crew Quarters, Transporter Rooms 36-40, Cetacean Studies level 2, Escape Pods 
29 Cetacean Studies level 3, Secondary Environmental Control, Main Navigational Deflector 
30 Tertiary Sickbay, Tertiary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Secondary Environmental Control, Emergency Power Generators 10-15, Main Navigational Deflector, 
31 Marine Corps Offices, Marine Commanding Officer's Quarters, Marine XO's Quarters, Junior Marine Barracks, Marine Lounge, Secondary Combat Training Holodeck, Secondary Armory, Aft EVA Airlock, Main Navigational Deflector, Escape Pods 
32 Marine Quarters, Combat Training Holodecks, Holodecks 31-35, Gymnasium, Marine Physical Fitness Training Course, Cargo Bays 21-30, Transporter Rooms 41-45, Main Navigational Deflector, Escape Pods 
33 Fusion Reactor Blast Doors, Vacuum vessel, Neutral beam injector (ion cyclotron system), Magnetic field coils, Primary and Secondary cooling plant, Main Navigational Deflector, 
34 Crew Quarters, Engineering Labs, Design & Development Centers, Engineering Test Holodeck, Secondary Antimatter Generator,  
35 Aft RCS Thrusters, Secondary Engineering Level 2, Escape Pods 
36 Secondary Warp Core Ejection Hatches(Cores 3 & 4), Antimatter Pod Ejection Hatches, Secondary Engineering Level 1, Secondary Core Pair Antimatter injectors, Primary and Secondary Warp Core Matter Injectors, Deuterium Storage, Deuterium Injectors, Transporter Rooms 46-48 
37 Industrial Fabrication and maintenance, Cargo Bays 31-40, 
38 Emergency Fusion Reactor ejection module, Blast Doors, Ore Processing (Dilithium, Deuterium, Duranium, Magnasite, etc),  
39 Waste Management, Hazardous Material Storage and Containment, Plasma Relay Control Room, Raw material/Ore storage, Transporter Rooms 49-50  
40 Ventral Phaser Array, Ventral Tractor Beam Emitter, Particle Fountain Emitter, Emergency Reactor ejection hatches 

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January 21, 2018



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